Browsing articles from "December, 2011"

Final Project

Dec 16, 2011   //   by Ben Sledge   //   807 - 3D Modeling and Animation  //  Comments Off

Our final project for CPSC 807 was to create a 15-30 second animation that showed off techniques taught in the class. My animation is a quick sequence of a guy building a snowman. An interesting challenge I had on this project was the snow particle effect. I had trouble getting the right color for the snow flacks, so I rendered them separately and composited them in after in AfterEffects.

Motion Capture Clean Up

Dec 1, 2011   //   by Ben Sledge   //   807 - 3D Modeling and Animation  //  Comments Off

The goal of this project was to gain experience with cleaning up motion captured animation and using dynamics in Maya. In my scene an army man kicks in a door and looks around the house. To clean up the motion capture data I simplified the curves. I started going through the remaining keys tweaking the animation, but after a couple of hours of not making much progress I decided to attempt another approach. I resampled the animation curves so there was a keyframe on every tenth frame. This removed all the excess data from the motion capture and left me with a good approximation of the original movement. Then I went through and adjusted every keyframe to improve the performance. I thought texturing the character would be a challenge, but when I looked at the model, I realized it had already been UV mapped, the UVs were just all on top of each other. I used the Select UV Shell tool in the UV Editor to separate and realign everything. Then I used Photoshop to create texture maps to apply to the model. I rendered using MetalRay so i could get the shadows. I used an expression to control the intensity of the light coming from the “TV” and another to animate the police lights.