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<channel>
	<title>J Ben Sledge &#124; Technical Artist</title>
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	<link>http://jbensledge.com</link>
	<description></description>
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		<title>Assignment 3</title>
		<link>http://jbensledge.com/dpa/809/assignment-3/</link>
		<comments>http://jbensledge.com/dpa/809/assignment-3/#comments</comments>
		<pubDate>Wed, 22 Feb 2012 04:58:35 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[CPSC 809 - Rendering and Shading]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=274</guid>
		<description><![CDATA[Soft Shadows and Reflection.]]></description>
			<content:encoded><![CDATA[<p>Soft Shadows and Reflection.<br />

<a href='http://jbensledge.com/dpa/809/assignment-3/attachment/s-sr4-ls2/' title='s-sr4-ls2'><img width="150" height="150" src="http://jbensledge.com/wp-content/uploads/2012/02/s-sr4-ls2-150x150.png" class="attachment-thumbnail" alt="s-sr4-ls2" title="s-sr4-ls2" /></a>
<a href='http://jbensledge.com/dpa/809/assignment-3/attachment/1-2/' title='1'><img width="150" height="150" src="http://jbensledge.com/wp-content/uploads/2012/02/1-150x150.png" class="attachment-thumbnail" alt="1" title="1" /></a>
<a href='http://jbensledge.com/dpa/809/assignment-3/attachment/tetris/' title='tetris'><img width="150" height="150" src="http://jbensledge.com/wp-content/uploads/2012/02/tetris-150x150.png" class="attachment-thumbnail" alt="tetris" title="tetris" /></a>
</p>
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		<item>
		<title>Assignment 2</title>
		<link>http://jbensledge.com/dpa/809/assignment-2/</link>
		<comments>http://jbensledge.com/dpa/809/assignment-2/#comments</comments>
		<pubDate>Thu, 09 Feb 2012 19:01:49 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[CPSC 809 - Rendering and Shading]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=271</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbensledge.com/wp-content/uploads/2012/02/sledge_01.png"><img src="http://jbensledge.com/wp-content/uploads/2012/02/sledge_01.png" alt="" title="sledge_01" width="500" height="500" class="alignright size-full wp-image-265" /></a><br /><a href="http://jbensledge.com/wp-content/uploads/2012/02/sledge_02.png"><img src="http://jbensledge.com/wp-content/uploads/2012/02/sledge_02.png" alt="" title="sledge_02" width="500" height="500" class="alignright size-full wp-image-266" /></a></p>
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		</item>
		<item>
		<title>Assignment 1 &#8211; Basic Raytracer</title>
		<link>http://jbensledge.com/dpa/809/assignment-1-basic-raytracer/</link>
		<comments>http://jbensledge.com/dpa/809/assignment-1-basic-raytracer/#comments</comments>
		<pubDate>Wed, 01 Feb 2012 02:50:54 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[CPSC 809 - Rendering and Shading]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=261</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<div id="attachment_262" class="wp-caption alignright" style="width: 510px"><a href="http://jbensledge.com/wp-content/uploads/2012/01/out.jpg"><img src="http://jbensledge.com/wp-content/uploads/2012/01/out.jpg" alt="" title="out" width="500" height="500" class="size-full wp-image-262" /></a><p class="wp-caption-text">Final Image</p></div>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Final Project</title>
		<link>http://jbensledge.com/dpa/807/final-project/</link>
		<comments>http://jbensledge.com/dpa/807/final-project/#comments</comments>
		<pubDate>Sat, 17 Dec 2011 01:17:11 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[807 - 3D Modeling and Animation]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=249</guid>
		<description><![CDATA[Our final project for CPSC 807 was to create a 15-30 second animation that showed off techniques taught in the class. My animation is a quick sequence of a guy [...]]]></description>
			<content:encoded><![CDATA[<p>Our final project for CPSC 807 was to create a 15-30 second animation that showed off techniques taught in the class. My animation is a quick sequence of a guy building a snowman. An interesting challenge I had on this project was the snow particle effect. I had trouble getting the right color for the snow flacks, so I rendered them separately and composited them in after in AfterEffects.<br />
<a href="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.01.08.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.01.08-300x168.jpg" alt="" title="snowman_final (0.00.01.08)" width="300" height="168" class="aligncenter size-medium wp-image-250" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.10.20.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.10.20-300x168.jpg" alt="" title="snowman_final (0.00.10.20)" width="300" height="168" class="alignright size-medium wp-image-251" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.14.13.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.14.13-300x168.jpg" alt="" title="snowman_final (0.00.14.13)" width="300" height="168" class="alignleft size-medium wp-image-252" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.17.14.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/snowman_final-0.00.17.14-300x168.jpg" alt="" title="snowman_final (0.00.17.14)" width="300" height="168" class="alignright size-medium wp-image-253" /></a><br />
<iframe width="640" height="360" src="http://www.youtube.com/embed/FZyvNC7dUrc?hd=1" frameborder="0" allowfullscreen></iframe></p>
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		<item>
		<title>Motion Capture Clean Up</title>
		<link>http://jbensledge.com/dpa/807/moca/</link>
		<comments>http://jbensledge.com/dpa/807/moca/#comments</comments>
		<pubDate>Thu, 01 Dec 2011 17:27:21 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[807 - 3D Modeling and Animation]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=237</guid>
		<description><![CDATA[The goal of this project was to gain experience with cleaning up motion captured animation and using dynamics in Maya. In my scene an army man kicks in a door [...]]]></description>
			<content:encoded><![CDATA[<p>The goal of this project was to gain experience with cleaning up motion captured animation and using dynamics in Maya. In my scene an army man kicks in a door and looks around the house. To clean up the motion capture data I simplified the curves. I started going through the remaining keys tweaking the animation, but after a couple of hours of not making much progress I decided to attempt another approach. I resampled the animation curves so there was a keyframe on every tenth frame. This removed all the excess data from the motion capture and left me with a good approximation of the original movement. Then I went through and adjusted every keyframe to improve the performance. I thought texturing the character would be a challenge, but when I looked at the model, I realized it had already been UV mapped, the UVs were just all on top of each other. I used the Select UV Shell tool in the UV Editor to separate and realign everything. Then I used Photoshop to create texture maps to apply to the model. I rendered using MetalRay so i could get the shadows. I used an expression to control the intensity of the light coming from the &#8220;TV&#8221; and another to animate the police lights.</p>
<p><iframe width="560" height="315" src="http://www.youtube.com/embed/Lee4dFAjGP0" frameborder="0" allowfullscreen></iframe><a href="http://jbensledge.com/wp-content/uploads/2011/12/1.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/1-300x168.jpg" alt="" title="1" width="300" height="168" class="aligncenter size-medium wp-image-239" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/2.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/2-300x168.jpg" alt="" title="2" width="300" height="168" class="aligncenter size-medium wp-image-240" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/3.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/3-300x168.jpg" alt="" title="3" width="300" height="168" class="aligncenter size-medium wp-image-241" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/4.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/4-300x168.jpg" alt="" title="4" width="300" height="168" class="aligncenter size-medium wp-image-242" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/12/5.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/12/5-300x168.jpg" alt="" title="5" width="300" height="168" class="aligncenter size-medium wp-image-243" /></a></p>
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		</item>
		<item>
		<title>unicycle</title>
		<link>http://jbensledge.com/dpa/807/unicycle/</link>
		<comments>http://jbensledge.com/dpa/807/unicycle/#comments</comments>
		<pubDate>Thu, 10 Nov 2011 15:09:00 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[807 - 3D Modeling and Animation]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=228</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><iframe src="http://player.vimeo.com/video/31898757?loop=1" width="640" height="360" frameborder="0" webkitAllowFullScreen allowFullScreen></iframe></p>
<table>
<tr>
<td><a href="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.01.01.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.01.01-300x168.jpg" alt="" title="sledge_uni (0.00.01.01)" width="300" height="168" class="alignleft size-medium wp-image-229" /></a></td>
<td><a href="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.03.14.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.03.14-300x168.jpg" alt="" title="sledge_uni (0.00.03.14)" width="300" height="168" class="alignleft size-medium wp-image-231" /></a></td>
</tr>
<tr>
<td><a href="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.04.24.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.04.24-300x168.jpg" alt="" title="sledge_uni (0.00.04.24)" width="300" height="168" class="alignleft size-medium wp-image-232" /></a></td>
<td><a href="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.13.13.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/11/sledge_uni-0.00.13.13-300x168.jpg" alt="" title="sledge_uni (0.00.13.13)" width="300" height="168" class="alignleft size-medium wp-image-233" /></a></td>
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</table>
]]></content:encoded>
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		</item>
		<item>
		<title>Colette</title>
		<link>http://jbensledge.com/dpa/807/colette/</link>
		<comments>http://jbensledge.com/dpa/807/colette/#comments</comments>
		<pubDate>Thu, 13 Oct 2011 16:30:27 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[807 - 3D Modeling and Animation]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=217</guid>
		<description><![CDATA[References Turntable Videos Stills]]></description>
			<content:encoded><![CDATA[<h3>References</h3>
<p><a href="http://jbensledge.com/wp-content/uploads/2011/10/char_38743.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/10/char_38743.jpg" alt="" title="char_38743" width="210" height="240" class="alignleft size-full wp-image-218" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/10/side.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/10/side.jpg" alt="" title="side" width="249" height="217" class="alignleft size-full wp-image-221" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/10/tumblr_lgkyy5bRa81qzkmymo1_250.jpg"><img src="http://jbensledge.com/wp-content/uploads/2011/10/tumblr_lgkyy5bRa81qzkmymo1_250-198x300.jpg" alt="" title="tumblr_lgkyy5bRa81qzkmymo1_250" width="198" height="300" class="alignleft size-medium wp-image-220" /></a></p>
<h3>Turntable Videos</h3>
<p><iframe width="420" height="315" src="http://www.youtube.com/embed/d-irHrJX0wk" frameborder="0" allowfullscreen></iframe><br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/IYT7WyPdYAY" frameborder="0" allowfullscreen></iframe></p>
<h3>Stills</h3>
<p><a href="http://jbensledge.com/wp-content/uploads/2011/10/colette_front.mb_.png"><img src="http://jbensledge.com/wp-content/uploads/2011/10/colette_front.mb_-300x179.png" alt="" title="colette_front.mb*" width="300" height="179" class="alignleft size-medium wp-image-222" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/10/colette_side.mb_.png"><img src="http://jbensledge.com/wp-content/uploads/2011/10/colette_side.mb_-300x179.png" alt="" title="colette_side.mb*" width="300" height="179" class="alignleft size-medium wp-image-224" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/10/colette_persp.mb_.png"><img src="http://jbensledge.com/wp-content/uploads/2011/10/colette_persp.mb_-300x179.png" alt="" title="colette_persp.mb*" width="300" height="179" class="alignleft size-medium wp-image-223" /></a><a href="http://jbensledge.com/wp-content/uploads/2011/10/colette_render1.jpeg"><img src="http://jbensledge.com/wp-content/uploads/2011/10/colette_render1-300x225.jpg" alt="" title="colette_render1" width="300" height="225" class="alignleft size-medium wp-image-225" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Project 1: Lamp</title>
		<link>http://jbensledge.com/dpa/807/project-1-lamp/</link>
		<comments>http://jbensledge.com/dpa/807/project-1-lamp/#comments</comments>
		<pubDate>Thu, 22 Sep 2011 01:57:46 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[807 - 3D Modeling and Animation]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=200</guid>
		<description><![CDATA[Motion Capture The goal of this assignment was to gain experience in polygon and NURBS modeling. I started with a picture of a lamp I found on furniture supply website [...]]]></description>
			<content:encoded><![CDATA[<h1><a href="http://jbensledge.com/dpa/807/moca/"><strong>Motion Capture</strong></a></h1>
<p>The goal of this assignment was to gain experience in polygon and NURBS modeling. I started with a picture of a lamp I found on furniture supply website (<a href="http://www.bush-furniture-online.com/adesso-5085-22.html">Bush Furniture Online</a>). I started with a polygon cube and extracted faces up, until I had the basic shape of the base. I used the &#8220;Insert Edge Loop&#8221; tool to add detail and previewed how my model would look by using Maya&#8217;s smooth display mode. This method allowed me to get a smooth, detailed looking model without building extra geometry into the mesh. After finishing the base, I used the same technique to model the other piece of the lamp (the arms and the light-shade). I chose to model these separately so they would be easer to work with later if I decide to texture or animate the lamp.</p>
<p>My reference image and screen captures from Maya are below.</p>
<h2>Reference Image</h2>
<p><a href="http://jbensledge.com/wp-content/uploads/2011/09/Screenshot.png"><img class="alignleft size-full wp-image-201" title="Reference Image" src="http://jbensledge.com/wp-content/uploads/2011/09/Screenshot.png" alt="" width="432" height="455" /></a></p>
<h2>Maya Wireframe Screen Captures</h2>
<table>
<tbody>
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<td>
<p><div id="attachment_202" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/pserspective_wireframe.png"><img class="size-medium wp-image-202" title="perspective_wireframe" src="http://jbensledge.com/wp-content/uploads/2011/09/pserspective_wireframe-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Perspective</p></div></td>
<td>
<p><div id="attachment_204" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/front_wireframe.png"><img class="size-medium wp-image-204 " title="front_wireframe" src="http://jbensledge.com/wp-content/uploads/2011/09/front_wireframe-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Front</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_205" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/side_wireframe.png"><img class="size-medium wp-image-205" title="side_wireframe" src="http://jbensledge.com/wp-content/uploads/2011/09/side_wireframe-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Side</p></div></td>
<td>
<p><div id="attachment_206" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/top_wireframe.png"><img class="size-medium wp-image-206" title="top_wireframe" src="http://jbensledge.com/wp-content/uploads/2011/09/top_wireframe-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Top</p></div></td>
</tr>
</tbody>
</table>
<h2>Maya Smooth Shaded Screen Captures</h2>
<table>
<tbody>
<tr>
<td>
<p><div id="attachment_210" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/perspective_smooth.png"><img class="size-medium wp-image-210" title="perspective_smooth" src="http://jbensledge.com/wp-content/uploads/2011/09/perspective_smooth-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Perspective</p></div></td>
<td>
<p><div id="attachment_209" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/front_smooth.png"><img class="size-medium wp-image-209" title="front_smooth" src="http://jbensledge.com/wp-content/uploads/2011/09/front_smooth-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Front</p></div></td>
</tr>
<tr>
<td>
<p><div id="attachment_211" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/side_smooth.png"><img class="size-medium wp-image-211" title="side_smooth" src="http://jbensledge.com/wp-content/uploads/2011/09/side_smooth-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Side</p></div></td>
<td>
<p><div id="attachment_212" class="wp-caption alignleft" style="width: 310px"><a href="http://jbensledge.com/wp-content/uploads/2011/09/top_smooth.png"><img class="size-medium wp-image-212" title="top_smooth" src="http://jbensledge.com/wp-content/uploads/2011/09/top_smooth-300x178.png" alt="" width="300" height="178" /></a><p class="wp-caption-text">Top</p></div></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		</item>
		<item>
		<title>AJ Character Rig</title>
		<link>http://jbensledge.com/portfolio/aj-character-rig/</link>
		<comments>http://jbensledge.com/portfolio/aj-character-rig/#comments</comments>
		<pubDate>Sun, 31 Oct 2010 06:47:34 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[Character Setup]]></category>
		<category><![CDATA[Portfolio]]></category>
		<category><![CDATA[Character]]></category>
		<category><![CDATA[Rigging]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=6</guid>
		<description><![CDATA[The AJ character rig was designed for a collaborative animation project. The rig features fk/ik blending on the arms and legs, set driven key finger controls and NURBS curve slider [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbensledge.com/wp-content/uploads/2010/09/aj_banner.jpg"></a><a href="http://jbensledge.com/wp-content/uploads/2010/11/aj-01.jpg"></a><a href="http://jbensledge.com/wp-content/uploads/2010/11/aj-01.jpg"><img class="alignnone size-full wp-image-68" title="aj-01" src="http://jbensledge.com/wp-content/uploads/2010/11/aj-01.jpg" alt="" width="960" height="370" /></a></p>
<p>The AJ character rig was designed for a collaborative animation project. The rig features fk/ik blending on the arms and legs, set driven key finger controls and NURBS curve slider controls for facial blendshapes.</p>
<h2>FK/IK Arms With Stretchy</h2>
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<h2>FK/IK Legs With Stretchy</h2>
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<h2>NURBS Facial Control Sliders</h2>
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		</item>
		<item>
		<title>&#8220;Remnant&#8221; Angel Wings</title>
		<link>http://jbensledge.com/portfolio/angel-wings/</link>
		<comments>http://jbensledge.com/portfolio/angel-wings/#comments</comments>
		<pubDate>Thu, 28 Oct 2010 19:36:03 +0000</pubDate>
		<dc:creator>Ben Sledge</dc:creator>
				<category><![CDATA[Character Setup]]></category>
		<category><![CDATA[Portfolio]]></category>

		<guid isPermaLink="false">http://jbensledge.com/?p=50</guid>
		<description><![CDATA[This angel wing is one in a set of three wings used in Matt Via&#8217;s &#8220;Remnant&#8221; game level. The geometry was optimized for the Unreal game engine, so the challenge [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jbensledge.com/wp-content/uploads/2010/10/Untitled-1.jpg"></a><a href="http://jbensledge.com/wp-content/uploads/2010/11/wing-01.jpg"><img class="alignnone size-full wp-image-73" title="wing-01" src="http://jbensledge.com/wp-content/uploads/2010/11/wing-01.jpg" alt="" width="768" height="296" /></a></p>
<p>This angel wing is one in a set of three wings used in Matt Via&#8217;s &#8220;Remnant&#8221; game level. The geometry was optimized for the Unreal game engine, so the challenge for this rig was to create believable overlapping movement without an underling mesh.</p>
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